Hooks are the way you should connect your add-on code to Anki. If the function you want to alter doesn’t already have a hook, please see the section below about adding new hooks.
There are two different kinds of "hooks":
Regular hooks are functions that don’t return anything. They are run for their side effects, and may sometimes alter the objects they have been passed, such as inserting an extra item in a list.
"Filters" are functions that return their first argument, after maybe changing it. An example filter is one that takes the text of a field during card display, and returns an altered version.
The distinction is necessary because some data types in Python can be modified directly, and others can only be modified by creating a changed copy (such as strings).
A new style of hook was added in Anki 2.1.20.
Imagine you wish to show a message each time the front side of a card is shown in the review screen. You’ve looked at the source code in reviewer.py, and seen the following line in the showQuestion() function:
To register a function to be called when this hook is run, you can do the following in your add-on:
from aqt import gui_hooks def myfunc(card): print("question shown, card question is:", card.q()) gui_hooks.reviewer_did_show_question.append(myfunc)
Multiple add-ons can register for the same hook or filter - they will all be called in turn.
To remove a hook, use code like:
:warning: Functions you attach to a hook should not modify the hook while they are executing, as it will break things:
def myfunc(card): # DON'T DO THIS! gui_hooks.reviewer_did_show_question.remove(myfunc) gui_hooks.reviewer_did_show_question.append(myfunc)
An easy way to see all hooks at a glance is to look at pylib/tools/genhooks.py and qt/tools/genhooks_gui.py.
If you have set up type completion as described in an earlier section, you can also see the hooks in your IDE:
In the above video, holding the command/ctrl key down while hovering will show a tooltip, including arguments and documentation if it exists. The argument names and types for the callback can be seen on the bottom line.
For some examples of how the new hooks are used, please see https://github.com/ankitects/anki-addons/blob/master/demos/.
Most of the new style hooks will also call the legacy hooks (described further below), so old add-ons will continue to work for now, but add-on authors are encouraged to update to the new style as it allows for code completion, and better error checking.
For a full list of hooks, and their documentation, please see
Many of Anki's screens are built with one or more webviews, and there are some hooks you can use to intercept their use.
From Anki 2.1.22:
From Anki 2.1.36:
webview_did_inject_style_into_page()gives you an opportunity to inject styling or content into external pages like the graphs screen and congratulations page that are loaded with load_ts_page().
Older versions of Anki used a different hook system, using the functions runHook(), addHook() and runFilter().
For example, when the scheduler (anki/sched.py) discovers a leech, it calls:
If you wished to perform a special operation when a leech was discovered, such as moving the card to a "Difficult" deck, you could do it with the following code:
from anki.hooks import addHook from aqt import mw def onLeech(card): # can modify without .flush(), as scheduler will do it for us card.did = mw.col.decks.id("Difficult") # if the card was in a cram deck, we have to put back the original due # time and original deck card.odid = 0 if card.odue: card.due = card.odue card.odue = 0 addHook("leech", onLeech)
An example of a filter is in aqt/editor.py. The editor calls the "editFocusLost" filter each time a field loses focus, so that add-ons can apply changes to the note:
if runFilter( "editFocusLost", False, self.note, self.currentField): # something updated the note; schedule reload def onUpdate(): self.loadNote() self.checkValid() self.mw.progress.timer(100, onUpdate, False)
Each filter in this example accepts three arguments: a modified flag, the note, and the current field. If a filter makes no changes it returns the modified flag the same as it received it; if it makes a change it returns True. In this way, if any single add-on makes a change, the UI will reload the note to show updates.
The Japanese Support add-on uses this hook to automatically generate one field from another. A slightly simplified version is presented below:
def onFocusLost(flag, n, fidx): from aqt import mw # japanese model? if "japanese" not in n.model()['name'].lower(): return flag # have src and dst fields? for c, name in enumerate(mw.col.models.fieldNames(n.model())): for f in srcFields: if name == f: src = f srcIdx = c for f in dstFields: if name == f: dst = f if not src or not dst: return flag # dst field already filled? if n[dst]: return flag # event coming from src field? if fidx != srcIdx: return flag # grab source text srcTxt = mw.col.media.strip(n[src]) if not srcTxt: return flag # update field try: n[dst] = mecab.reading(srcTxt) except Exception, e: mecab = None raise return True addHook('editFocusLost', onFocusLost)
The first argument of a filter is the argument that should be returned. In the focus lost filter this is a flag, but in other cases it may be some other object. For example, in anki/collection.py, _renderQA() calls the "mungeQA" filter which contains the generated HTML for the front and back of cards. latex.py uses this filter to convert text in LaTeX tags into images.
In Anki 2.1, a hook was added for adding buttons to the editor. It can be used like so:
from aqt.utils import showInfo from anki.hooks import addHook # cross out the currently selected text def onStrike(editor): editor.web.eval("wrap('<del>', '</del>');") def addMyButton(buttons, editor): editor._links['strike'] = onStrike return buttons + [editor._addButton( "iconname", # "/full/path/to/icon.png", "strike", # link name "tooltip")] addHook("setupEditorButtons", addMyButton)
If you want to modify a function that doesn’t already have a hook, please submit a pull request that adds the hooks you need.
The hook definitions are located in
qt/tools/genhooks_gui.py. When building Anki, the build scripts will
automatically update the hook files with the definitions listed there.
Please see the docs/ folder in the source tree for more information.